We’re happy to bring you our next post in the PCH Check In series, where we invite FRC teams from around the district to share some of their insights on the game and their progress in the season.
Today, we’re going to be doing a check in with FRC 1648, G3 Robotics. G3 Robotics has been a cornerstone in the larger Georgia FRC scene since its rookie year in 2005. However, over the past four years, G3 Robotics has become a dominant force on and off the field. Among a multitude of judged awards, which includes a brand-spanking new Chairman’s Award, G3 Robotics’ conquests include a regional win in 2015 and a couple of finalist finishes in 2016.
Team Number: 1648
Team Name: G3 Robotics
Location: Atlanta, GA
Team Age: 12 Years
At a high level, how do you guys feel about Steamworks?
We are all very excited to play Steamworks. We feel it’s a well-balanced game with super exciting features. Steamworks comes with many challenges, though, and we’re looking forward to see how teams will creatively tackle them. For example, scouting this year, as we’re sure many are aware, will be extremely difficult.
What do you guys think is the most important objective in the game?
Getting enough gears to the Airship is going to be the most important task in Steamworks. Turning all four rotors will be key to seeding high and winning in the playoffs. While it may seem easy for three robots to deliver thirteen gears to the Airship, the task can be extremely challenging from a strategy and design perspective. Climbing and scoring fuel are also valuable in qualifications and playoffs, but gears will always come first.
What do you guys feel is the most challenging part of the game?
Many of the tasks in Steamworks require fairly simple mechanisms to complete. It’s easy to build a robot that dumps balls from the hopper into the low goal or make a simple passive gear system. The real challenge comes in building these mechanisms well enough to be competitive.
What objectives is your team building for?
As anyone can probably guess, we’re focusing on everything. High goals, gears, and climbing. The whole enchilada.
It’s currently week 3, what’ve you guys been up to so far in the season?
This year we built a test drive train during week one, and having that around has helped out out a lot. Programming and driver practice have both been made a million times easier by having it around. Plus, it’s got a pretty sick bellypan design. That design is, sadly enough, almost impossible to water-jet, so it’s been simplified.
We are so close to starting build on our competition robot. All the field elements we want are built, and we’re practically done with prototyping, coding, and even our CAD models.
What kind of challenges has your team faced so far in the season?
Things are surprisingly going really well so far. The biggest challenge we’ve faced would probably be the construction of our gear mechanism. We started prototyping two weeks ago, and we’ve only just finished. It took a lot more fine-tuning than we thought.
Is there a message that you’d like to send to other PCH teams?
If your team is looking to build a robot that will win, build for gears and climbing. Defense will be huge this year, so be fully versed on the rules, and prepared to be on either end of defensive plays. With human players being such a huge part of an alliance’s success this year, be sure your pilots are prepared for the huge task they’re about to undertake. Don’t drop the handle!
Do you guys have any other pictures or videos to share?